Fact sheet

  • Developer
  • Decemberborn Interactive AB
  • Sundstorget 5
  • 252 21 Helsingborg
  • Sweden
  • Registration number: 559050-9963
  • VAT number: SE559050996301
  • Release date
  • TBA
  • Platforms
  • Windows / Linux / Mac OSX
  • Regular Price
  • TBD


Cathedral is a game which takes you back to the roots of NES gaming. Its main focus is on exploring an unknown world, trying to figure out where and who you are.

Discover a world full of towns, dungeons and hidden areas. Conquer the dungeons and find items that will help you unearth more of this strange world. Avoid both traps as well as the dangerous creatures that inhabit this peculiar place while claiming back your skills and memories, one dungeon at a time.


Development on Cathedral started in late 2014. Early development was focused on building a 2D game engine that ran on multiple platforms.

The larger part of the first 6 months in development was spent prototyping both the game engine and various tools needed for development. Cathedral has since gone from prototype to playable game and is currently in development.

Game Features

  • Large non-linear world, meant for exploring!
  • Secrets, puzzles and side quests
  • Old school 8 bit action adventure gameplay
  • Seven dungeons to conquer, each unlocking new skills and items to help you reach new corners of the world
  • Many distinct areas, each with it's own unique aesthetics
  • Several towns to visit and NPCs to interact with


Cathedral announcement trailer
Early speedrunner special edition of Cathedral being played at Øredev 2015

External links

  • Cathedral Original Soundtrack
  • The original Famitracker soundtrack for Cathedral. Created by Aron Kramer. soundcloud.com
  • Proving 2D still lives
  • Cathedral got featured on Retro Gaming Mags '5 indie titles prove 2D still lives' retrogamingmagazine.com
  • Cathedral - A NES-inspired 8-bit adventure you might want to see
  • An article about Cathedral from the folks over at Indie Retro News www.indieretronews.com

About Decemberborn Interactive

Decemberborn Interactive is an independent game developer, based in Helsingborg in souther Sweden. We love games - both to play and to develop them. Our goal is to create fun and immersive experiences through indie games. We have a passionate team based mainly in Sweden and the Netherlands, but we also employ freelancers from around the globe to help bring our project to life.

Team Members

  • Mattias Andersen
  • Developer, level designer
  • Justin Brown
  • Sprite artist, character design and animations
  • Victor Leão
  • Sprite artist
  • Jeff Sunseri
  • Concept art


Inspired and modelled after presskit() by Rami Ismail. Adapted for Bootstrap + ExpressJS + EJS.