Cathedral is a game which takes you back to the roots of NES gaming. Its main focus is on exploring an unknown world.
Discover a world with towns, dungeons and hidden areas. Conquer the dungeons and find items that will help you unearth more of this strange world. Avoid both traps as well as the dangerous creatures that inhabit this peculiar place while making your way through this world, one dungeon at a time.
Development on Cathedral started in late 2014. The game was released in 2019 for PC, with a simultaneous release on Windows, Mac OSX and Linux.
During the second half of 2020, it was announced that Cathedral will be coming to Nintendo Switch, with publishing and game development studio Elden Pixels as our publisher. After the initial Nintendo Switch release on February the 18th, 2021, we partnered up with Premium Edition Games to bring Cathedral physically to Nintendo Switch.
In March of 2022, it was unveiled that Elden Pixels would once again publish the digital version of the game, but this time for the PS4. We also chose to partner up with Red Art Games to release a physical version of the game, limited to 1500 copies for PS4.
Finally, during July 2022, together with Blaze Entertainment Ltd., we announced that Cathedral was to be released for Evercade. This also marked the world's first native commercial Evercade game.
Decemberborn Interactive is an independent game developer, based in Helsingborg in souther Sweden. We love games - both to play and to develop them. Our goal is to create fun and immersive experiences through indie games. We have a passionate team based in Sweden, but we also employ freelancers from around the globe to help bring our projects to life.
To request a PC review code, contact Decemberborn directly at email@example.com
Review of Cathedral for Nintendo Switch at NintendoLife.NintendoLife Review
The original Famitracker soundtrack for Cathedral. Created by Aron Kramer.soundcloud.com
Review of Cathedral on Nintendo Switch by GameGrinGameGrin Cathedral Review
Inspired and modelled after presskit() by Rami Ismail.