GAME FEATURES

Explore a vast world
Explore a vast world

Wake up in a world with no recollection of how you got there. A world full of secrets, hidden rooms, dungeons and towns.

Make your way through more than 600 rooms, and unravel the secrets of your past.


Explore a vast world
Explore a vast world

Wake up in a world with no recollection of how you got there. A world full of secrets, hidden rooms, dungeons and towns.

Make your way through more than 600 rooms, and unravel the secrets of your past.


Plot your route

From the sunny beaches of Brightwind in the south, to the cold regions of Icepeak Mountain to the north, the map will always be your friend.

Find map fragments along the way, and use the map to see which parts of the world you haven't visited yet, where you are supposed to go and which parts you missed the first time around.

Plot your route

Plot your route
Plot your route

From the sunny beaches of Brightwind in the south, to the cold regions of Icepeak Mountain to the north, the map will always be your friend.

Find map fragments along the way, and use the map to see which parts of the world you haven't visited yet, where you are supposed to go and which parts you missed the first time around.


Defeat the guardians
Defeat the guardians

Use the elemental orbs to find the answers to who you are. The orbs, placed in ancient times by the demi-god known only as Ardur, is protected by five fearsome guardians.

Meet these challenging bosses head-on in combat, and see if you can best them!


Defeat the guardians
Defeat the guardians

Use the elemental orbs to find the answers to who you are. The orbs, placed in ancient times by the demi-god known only as Ardur, is protected by five fearsome guardians.

Meet these challenging bosses head-on in combat, and see if you can best them!


Solve ancient puzzles

To protect the orbs, Ardur and his lackeys put them in five different dungeons. Except the guardians and the malevolent monsters that roam each dungeon, the orbs are also guarded by intricate puzzles.

Use the items that you encounter along the way to solve the mindbending puzzles of the dungeons.

Solve ancient puzzles

Solve ancient puzzles
Solve ancient puzzles

To protect the orbs, Ardur and his lackeys put them in five different dungeons. Except the guardians and the malevolent monsters that roam each dungeon, the orbs are also guarded by intricate puzzles.

Use the items that you encounter along the way to solve the mindbending puzzles of the dungeons.


Experience responsive gameplay
Experience responsive gameplay

Find magic charms to extend your moveability with special powers such as dash, double jump and telepathy.

Experience the tight, responsive and fluent controls of Cathedral.


Experience responsive gameplay
Experience responsive gameplay

Find magic charms to extend your moveability with special powers such as dash, double jump and telepathy.

Experience the tight, responsive and fluent controls of Cathedral.


SCREENSHOTS

Check back every now and then since we'll upload and refresh the screenshots as we develop the game!

GAMEPLAY VIDEOS

Check back every now and then since we'll add more videos as we continue developing the game!

FAQ

  • For what platforms will Cathedral be available?
    Initially, we are going for a simultaneous release on Windows, OS X and Debian-based Linux systems. Console ports are being investigated, and will be revisited after the initial PC launch.
  • When will Cathedral be released?
    Cathedral will be released in October, 2019.
  • Is it possible for video game journalists to get a review copy of the game?
    Please contact us to request a review copy of Cathedral.
  • Do you have a presskit?
    Yes we do! We have one for Decemberborn Interactive and a separate one for Cathedral.
  • What game engine does Cathedral use?
    Cathedral's engine is written completely from scratch, both the rendering engine, physics engine and all tooling. The engine itself is written in C and C++ with scripting in Lua. Rendering is done through OpenGL, and most of our tools are written in either C++, Python or JavaScript. We love talking about our tech! Feel free to contact us if you want to know more!


ABOUT DECEMBERBORN INTERACTIVE

Decemberborn Interactive is an independent game developer, based in Helsingborg in souther Sweden. We love games - both to play and to develop them. Our goal is to create fun and immersive experiences through indie games.

Our first and current project is Cathedral - a NES inspired adventure game where exploration is the main focus. Cathedral is an experience truly built from the ground up, with a completely custom game engine, developed to be molded to the exact needs of the game.

WHO ARE WE?

We are a passionate team based mainly in Sweden and the Netherlands. We're also employing freelancers from around the globe to help bring our project to life. Take a look at our presskit to see a full list of collaborators for Cathedral.

The core team of Decemberborn is currently made up of three persons. Eric started developing the game and the engine in 2014 as a pure project of passion - the goal was simply to build something fun completely from scratch.

After a while, Eric realized that he wanted someone else on board to compose music and sound effects. After searching for collaborators for a while, he met Aron. Today, Aron is involved in all game design decisions and is an integral part of building the game.

Finally, Acke Salem and Mattias Andersen joined forces with Eric and Aron in 2015 and 2016, respectively. Decemberborn Interactive went from being an idea to being a fully formed company.

ERIC LAVESSON

Lead developer

Programming Maniac, beer enthusiast and lover of all that is retro

MATTIAS ANDERSEN

Developer

24/7 coder, barbeque freak and gamer

ARON KRAMER

Composer

Dutchie, composer and jack of all trades with a passion for chaos

ACKE SALEM

CEO / Head of marketing

A dungeon-master of business with keen eye for quality and talent

JUSTIN ALEXANDER

Pixel artist

Tries to be pixel perfect all the time :P