Fact sheet

  • Developer
  • Decemberborn AB
  • Drottninggatan 20
  • 252 21 Helsingborg
  • SWEDEN
  • Registration number: 559050-9963
  • VAT number: SE559050996301
  • Release date
  • TBA
  • Platforms
  • All major platforms planned
  • Regular Price
  • TBA

Description

Cathedral: Crow's Curse is a standalone prequel to the original Cathedral, returning players to the same mysterious world in a new action-packed adventure. Featured as an NPC in the original game, Crow is now the main protagonist - a skilled member of Shade Sentinels, sworn to uphold the balance of Shade Forest. Venture into cursed forests and forgotten ancient ruins to reveal the root of the curse of the Shade Sentinels.

With richer pixel art, dynamic lighting, and fluid animations, Crow’s Curse evolves the retro charm of the original while delivering tighter, more responsive combat and seamless world exploration.

Game Features

  • Engaging, skill-based combat. Fight powerful foes, learning their moves and patterns. Combat in Crow's Curse is fast and fluid and demands precision. Time when to dodge, when to parry, when to strike back and when to deal critical damage.
  • A seamless world to explore. Like its predecessor, Crow's Curse features a carefully hand-crafted world — this time more seamless and connected than before, making exploration feel both immersive and uninterrupted.
  • Stealth mechanics. Not every fight has to be loud. Sometimes sneaking past enemies, or sneaking up on them and landing a backstab can be just as satisfying. Enemies react to sound, sight, and even touch, so stay quiet, stay hidden and strike fast!
  • Tons of upgrades. Find powerful items, unlock skill trees, and gain new movement abilities.

About Decemberborn Interactive

Decemberborn Interactive is an independent game developer, based in Helsingborg in souther Sweden. We love games - both to play and to develop them. Our goal is to create fun and immersive experiences through indie games. We have a passionate team based in Sweden, but we also employ freelancers from around the globe to help bring our projects to life.


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    Inspired and modelled after presskit() by Rami Ismail.